Old change

This commit is contained in:
Sven Weidauer 2024-12-01 11:53:48 +01:00
parent 2abb86f290
commit 1db15c4581
4 changed files with 116 additions and 204 deletions

View file

@ -1,64 +1,5 @@
import Foundation
struct Matrix<Element> {
var width: Int
var height: Int
var data: [Element]
init(width: Int, height: Int, data: [Element]) {
precondition(data.count == width * height)
self.width = width
self.height = height
self.data = data
}
subscript(x: Int, y: Int) -> Element {
get {
precondition(0 <= x && x < width && 0 <= y && y < height)
return data[x + width * y]
}
set {
precondition(0 <= x && x < width && 0 <= y && y < height)
data[x + width * y] = newValue
}
}
}
extension Matrix {
func map<T>(_ transform: (Element) throws -> T) rethrows -> Matrix<T> {
Matrix<T>(width: width, height: height, data: try data.map(transform))
}
func mapIndexed<T>(_ transform: (Int, Int, Element) throws -> T) rethrows -> Matrix<T> {
var newData: [T] = []
newData.reserveCapacity(data.count)
var index = 0
for y in 0..<height {
for x in 0..<width {
newData.append(try transform(x, y, data[index]))
index += 1
}
}
return Matrix<T>(width: width, height: height, data: newData)
}
func find(where: (Element) throws -> Bool) rethrows -> [(Int, Int)] {
var result: [(Int, Int)] = []
var index = 0
for y in 0..<height {
for x in 0..<width {
if (try `where`(data[index])) {
result.append((x, y))
}
index += 1
}
}
return result
}
}
enum MatrixError: Error {
case invalidShape
}

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2022/day15 Executable file

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@ -5,183 +5,96 @@ struct Room {
var name: String
var flowRate: Int
var connections: [String]
var index: Int = -1
}
let regex = #/Valve (?<room>[A-Z]{2}) has flow rate=(?<flow>\d+); tunnels? leads? to valves? (?<links>[A-Z]{2}(, [A-Z]{2})*)/#
var rooms: [String: Room] = [:]
var rooms: [String:Room] = [:]
for try await line in URL(fileURLWithPath: "day16.input").lines {
guard let match = try regex.wholeMatch(in: line) else {
fatalError("Invalid input: \(line)")
}
rooms[String(match.room)] = Room(name: String(match.room), flowRate: Int(match.flow)!, connections: match.links.split(separator: ", ").map(String.init))
rooms[String(match.room)] = (Room(name: String(match.room), flowRate: Int(match.flow)!, connections: match.links.split(separator: ", ").map(String.init)))
}
struct Path {
var rooms: [String] = []
var opened: Set<String> = []
var pressure: Int = 0
let roomsWithValves: [String] = ["AA"] + rooms.values.lazy.filter { $0.flowRate > 0 }.map(\.name).sorted()
for (index, name) in roomsWithValves.enumerated() {
rooms[name]?.index = index
}
let totalTime = 30
func findPath(from room: Room, previous: String? = nil, time: Int = totalTime, path: inout Path) {
guard time > 0 else { return }
struct Matrix<Element> {
var size: Int
var data: [Element]
let best = findBest(path: path, room: room, previous: previous, turnedOn: false, time: time - 1)
if time >= 2, room.flowRate > 0 && path.opened.insert(room.name).inserted {
path.pressure += (time - 1) * room.flowRate
path = findBest(path: path, room: room, previous: previous, turnedOn: true, time: time - 2)
init(size: Int, data: [Element]) {
precondition(data.count == size * size)
self.size = size
self.data = data
}
if best.pressure > path.pressure {
path = best
init(size: Int, repeating: Element) {
self.init(size: size, data: Array(repeating: repeating, count: size * size))
}
}
func findBest(path: Path, room: Room, previous: String? = nil, turnedOn: Bool, time: Int) -> Path {
var path = path
path.rooms.append("\(room.name)[\(room.flowRate)]\(turnedOn ? "*" : "")")
var best = path
for next in room.connections {
if !turnedOn && previous == next {
continue
subscript(x: Int, y: Int) -> Element {
get {
precondition(0 <= x && x < size && 0 <= y && y < size)
return data[x + size * y]
}
let nextRoom = rooms[next]!
var nextPath = path
findPath(from: nextRoom, previous: room.name, time: time, path: &nextPath)
if nextPath.pressure > best.pressure {
best = nextPath
set {
precondition(0 <= x && x < size && 0 <= y && y < size)
data[x + size * y] = newValue
}
}
return best
}
//var path = Path()
//findPath(from: rooms["AA"]!, path: &path)
//print(path.pressure)
struct State {
var me: String
var mePrevious: String? = nil
var meOpened: Bool = false
var elephant: String
var elephantPrevious: String? = nil
var elephantOpened: Bool = false
var timeLeft: Int
var pressure: Int = 0
var opened: Set<String> = []
}
enum Move: Hashable {
case openValve
case move(String)
}
extension State {
var meRoom: Room { rooms[me]! }
var elephantRoom: Room { rooms[elephant]! }
func nextMoves() -> [State] {
let myMoves = moves(from: me, previous: mePrevious, opened: meOpened)
var elephantMoves = moves(from: elephant, previous: elephantPrevious, opened: elephantOpened)
if me == elephant && myMoves.contains(.openValve) {
elephantMoves.remove(.openValve)
}
var result: [State] = []
result.reserveCapacity(myMoves.count * elephantMoves.count)
for a in myMoves {
for b in elephantMoves {
var next = self
next.move(me: a, elephant: b)
result.append(next)
}
}
return result
}
mutating func move(me: Move, elephant: Move) {
timeLeft -= 1
switch me {
case .openValve:
opened.insert(self.me)
meOpened = true
pressure += timeLeft * meRoom.flowRate
case .move(let to):
mePrevious = self.me
meOpened = false
self.me = to
}
switch elephant {
case .openValve:
opened.insert(self.elephant)
elephantOpened = true
pressure += timeLeft * elephantRoom.flowRate
case .move(let to):
elephantPrevious = self.elephant
elephantOpened = false
self.elephant = to
mutating func setDiagonal(to value: Element) {
for i in 0..<size {
self[i, i] = value
}
}
}
var distanceMatrix = Matrix(size: roomsWithValves.count, repeating: Int.max)
distanceMatrix.setDiagonal(to: 0)
func findDistances(start: String, current: String, previous: String? = nil, distance: Int = 0) {
func moves(from: String, previous: String?, opened: Bool) -> Set<Move> {
let room = rooms[from]!
var result: Set<Move> = []
result.reserveCapacity(room.connections.count + 1)
if !self.opened.contains(from), room.flowRate > 0 {
result.insert(.openValve)
}
for next in room.connections {
if !opened && next == previous {
continue
}
result.insert(.move(next))
}
return result
let currentRoom = rooms[current]!
let startRoom = rooms[start]!
let nextStart = currentRoom.flowRate > 0 ? current : start
if currentRoom.flowRate > 0 {
distanceMatrix[startRoom.index, currentRoom.index] = min(distanceMatrix[startRoom.index, currentRoom.index], distance)
}
for next in currentRoom.connections where next != previous {
findDistances(start: nextStart, current: next, previous: current, distance: distance + 1)
}
}
let initial = State(me: "AA", elephant: "AA", timeLeft: 26)
findDistances(start: "AA", current: "AA")
let allValves = Set(rooms.values.lazy.filter { $0.flowRate > 0 }.map(\.name))
var best = initial
var queue = [initial]
while !queue.isEmpty {
let next = queue.removeFirst()
if next.timeLeft == 0 || next.opened == allValves {
if next.pressure > best.pressure {
best = next
print(" ", terminator: "")
for name in roomsWithValves {
print("| \(name) ", terminator: "")
}
print("|")
for y in 0..<distanceMatrix.size {
print(roomsWithValves[y], "", terminator: "")
for x in 0..<distanceMatrix.size {
let value = distanceMatrix[x, y]
if value == .max {
print("| ", terminator: "")
} else {
print(String(format: "| %2d ", value), terminator: "")
}
continue
}
queue.append(contentsOf: next.nextMoves())
print("|")
}
print("Part 2:", best.pressure)

58
2022/matrix.swift Normal file
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@ -0,0 +1,58 @@
struct Matrix<Element> {
var width: Int
var height: Int
var data: [Element]
init(width: Int, height: Int, data: [Element]) {
precondition(data.count == width * height)
self.width = width
self.height = height
self.data = data
}
subscript(x: Int, y: Int) -> Element {
get {
precondition(0 <= x && x < width && 0 <= y && y < height)
return data[x + width * y]
}
set {
precondition(0 <= x && x < width && 0 <= y && y < height)
data[x + width * y] = newValue
}
}
}
extension Matrix {
func map<T>(_ transform: (Element) throws -> T) rethrows -> Matrix<T> {
Matrix<T>(width: width, height: height, data: try data.map(transform))
}
func mapIndexed<T>(_ transform: (Int, Int, Element) throws -> T) rethrows -> Matrix<T> {
var newData: [T] = []
newData.reserveCapacity(data.count)
var index = 0
for y in 0..<height {
for x in 0..<width {
newData.append(try transform(x, y, data[index]))
index += 1
}
}
return Matrix<T>(width: width, height: height, data: newData)
}
func find(where: (Element) throws -> Bool) rethrows -> [(Int, Int)] {
var result: [(Int, Int)] = []
var index = 0
for y in 0..<height {
for x in 0..<width {
if (try `where`(data[index])) {
result.append((x, y))
}
index += 1
}
}
return result
}
}