Add grid interface and generic implementation.
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013d3df0ae
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4 changed files with 46 additions and 22 deletions
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@ -1,6 +1,6 @@
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class CharGrid(val rows: List<String>) {
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val width = rows.firstOrNull()?.count() ?: 0
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val height get() = rows.count()
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class CharGrid(val rows: List<String>) : Grid<Char> {
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override val width = rows.firstOrNull()?.count() ?: 0
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override val height get() = rows.count()
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init {
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assert(rows.all { it.length == width })
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@ -59,21 +59,20 @@ class CharGrid(val rows: List<String>) {
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yieldAll(diagonals())
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}
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fun get(x: Int, y: Int): Char = rows[y][x]
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override fun get(x: Int, y: Int): Char = rows[y][x]
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fun find(char: Char): Coordinate? {
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fun find(char: Char): Grid.Coordinate? {
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for (y in rows.indices) {
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val index = rows[y].indexOf(char)
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if (index != -1) {
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return Coordinate(index, y)
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return Grid.Coordinate(index, y)
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}
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}
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return null
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}
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fun inside(coordinate: Coordinate) = coordinate.x in 0..<width && coordinate.y in 0..<height
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operator fun get(coordinate: Coordinate) = get(coordinate.x, coordinate.y)
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data class Coordinate(val x: Int, val y: Int)
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override fun <T> map(fn: (Char) -> T): Grid<T> {
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val data = rows.flatMap { it.map(fn) }
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return ListGrid(width, height, data)
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}
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}
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25
2024/src/main/kotlin/Grid.kt
Normal file
25
2024/src/main/kotlin/Grid.kt
Normal file
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@ -0,0 +1,25 @@
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interface Grid<T> {
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val width: Int
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val height: Int
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fun <U> map(fn: (T) -> U): Grid<U>
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fun get(x: Int, y: Int): T
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data class Coordinate(val x: Int, val y: Int)
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fun inside(coordinate: Coordinate) = coordinate.x in 0..<width && coordinate.y in 0..<height
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}
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operator fun <T> Grid<T>.get(coordinate: Grid.Coordinate) = get(coordinate.x, coordinate.y)
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operator fun <T> Grid<T>.contains(coordinate: Grid.Coordinate) = inside(coordinate)
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class ListGrid<T>(override val width: Int, override val height: Int, private val content: List<T>) : Grid<T> {
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init {
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assert(width * height == content.count())
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}
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override fun get(x: Int, y: Int): T = content[x + y * width]
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override fun <U> map(fn: (T) -> U): Grid<U> = ListGrid(width, height, content.map(fn))
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}
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@ -12,7 +12,7 @@ enum class Direction {
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}
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}
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fun CharGrid.Coordinate.step(direction: Direction) =
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fun Grid.Coordinate.step(direction: Direction) =
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when (direction) {
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Direction.North -> copy(y = y - 1)
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Direction.East -> copy(x = x + 1)
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@ -25,7 +25,7 @@ fun main() {
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var position = grid.find('^') ?: error("Guard not found")
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var direction = Direction.North
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val visitedPositions = mutableSetOf<CharGrid.Coordinate>()
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val visitedPositions = mutableSetOf<Grid.Coordinate>()
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while (true) {
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visitedPositions.add(position)
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@ -1,36 +1,36 @@
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fun main() {
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val grid = CharGrid.read("day8.txt")
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val antennasByFrequency = mutableMapOf<Char, MutableList<CharGrid.Coordinate>>()
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val antennasByFrequency = mutableMapOf<Char, MutableList<Grid.Coordinate>>()
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for (y in 0..<grid.height) {
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for (x in 0..<grid.width) {
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val value = grid.get(x, y)
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if (value != '.') {
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antennasByFrequency.getOrPut(value) { mutableListOf() }.add(CharGrid.Coordinate(x, y))
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antennasByFrequency.getOrPut(value) { mutableListOf() }.add(Grid.Coordinate(x, y))
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}
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}
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}
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fun isAntinode(coordinate: CharGrid.Coordinate, frequency: Char, antennas: List<CharGrid.Coordinate>) =
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fun isAntinode(coordinate: Grid.Coordinate, frequency: Char, antennas: List<Grid.Coordinate>) =
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antennas.any { antenna ->
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val dx = antenna.x - coordinate.x
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val dy = antenna.y - coordinate.y
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val secondAntenna = CharGrid.Coordinate(antenna.x + dx, antenna.y + dy)
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val secondAntenna = Grid.Coordinate(antenna.x + dx, antenna.y + dy)
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secondAntenna != antenna && grid.inside(secondAntenna) && grid[secondAntenna] == frequency
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}
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fun isAntinode(coordinate: CharGrid.Coordinate) =
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fun isAntinode(coordinate: Grid.Coordinate) =
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antennasByFrequency.any { (frequency, positions) ->
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isAntinode(coordinate, frequency, positions)
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}
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val antinodes = mutableSetOf<CharGrid.Coordinate>()
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val antinodes = mutableSetOf<Grid.Coordinate>()
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for (y in 0..<grid.height) {
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for (x in 0..<grid.width) {
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val coordinate = CharGrid.Coordinate(x, y)
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val coordinate = Grid.Coordinate(x, y)
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if (isAntinode(coordinate)) {
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antinodes.add(coordinate)
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}
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@ -50,13 +50,13 @@ fun main() {
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var pos = first
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while (grid.inside(pos)) {
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antinodes.add(pos)
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pos = CharGrid.Coordinate(pos.x + dx, pos.y + dy)
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pos = Grid.Coordinate(pos.x + dx, pos.y + dy)
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}
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pos = first
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while (grid.inside(pos)) {
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antinodes.add(pos)
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pos = CharGrid.Coordinate(pos.x - dx, pos.y - dy)
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pos = Grid.Coordinate(pos.x - dx, pos.y - dy)
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}
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}
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}
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