Add material, reflection and so on. Also use IntelliJ

This commit is contained in:
Sven Weidauer 2024-12-01 12:14:50 +01:00
parent 753f8b721a
commit b0a4f766b4
21 changed files with 622 additions and 132 deletions

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.gitignore vendored
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.idea/
*.tga
.gradle
build/
!gradle/wrapper/gradle-wrapper.jar
!**/src/main/**/build/
!**/src/test/**/build/
### IntelliJ IDEA ###
.idea/modules.xml
.idea/jarRepositories.xml
.idea/compiler.xml
.idea/libraries/
*.iws
*.iml
*.ipr
out/
!**/src/main/**/out/
!**/src/test/**/out/
### Kotlin ###
.kotlin
### Mac OS ###
.DS_Store
test.tga

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.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml

1
.idea/.name generated Normal file
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Ray

10
.idea/codeStyles/Project.xml generated Normal file
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<component name="ProjectCodeStyleConfiguration">
<code_scheme name="Project" version="173">
<JetCodeStyleSettings>
<option name="CODE_STYLE_DEFAULTS" value="KOTLIN_OFFICIAL" />
</JetCodeStyleSettings>
<codeStyleSettings language="kotlin">
<option name="CODE_STYLE_DEFAULTS" value="KOTLIN_OFFICIAL" />
</codeStyleSettings>
</code_scheme>
</component>

5
.idea/codeStyles/codeStyleConfig.xml generated Normal file
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<component name="ProjectCodeStyleConfiguration">
<state>
<option name="USE_PER_PROJECT_SETTINGS" value="true" />
</state>
</component>

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.idea/gradle.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleMigrationSettings" migrationVersion="1" />
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="gradleJvm" value="17" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
</set>
</option>
</GradleProjectSettings>
</option>
</component>
</project>

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.idea/kotlinc.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="KotlinJpsPluginSettings">
<option name="version" value="2.0.21" />
</component>
</project>

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.idea/misc.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="23" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

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.idea/vcs.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

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build.gradle.kts Normal file
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plugins {
kotlin("jvm") version "2.0.21"
}
group = "org.example"
version = "1.0-SNAPSHOT"
repositories {
mavenCentral()
}
dependencies {
testImplementation(kotlin("test"))
}
tasks.test {
useJUnitPlatform()
}

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gradle.properties Normal file
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kotlin.code.style=official

BIN
gradle/wrapper/gradle-wrapper.jar vendored Normal file

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#Wed Nov 20 18:10:35 CET 2024
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.10-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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gradlew vendored Normal file
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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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gradlew.bat vendored Normal file
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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settings.gradle.kts Normal file
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rootProject.name = "Ray"

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import java.io.File
import java.lang.Float.max
import kotlin.math.min
import kotlin.math.pow
import kotlin.math.sqrt
data class Hit(val point: Point, val normal: Vector, val distance: Float, val color: MaterialColor)
data class MaterialColor(val r: Float, val g: Float, val b: Float) {
fun toColor(): Color = Color(
(r * UByte.MAX_VALUE.toFloat()).toInt().toUByte(),
(g * UByte.MAX_VALUE.toFloat()).toInt().toUByte(),
(b * UByte.MAX_VALUE.toFloat()).toInt().toUByte()
)
operator fun times(rhs: MaterialColor) = MaterialColor(r * rhs.r, g * rhs.g, b * rhs.b)
operator fun plus(rhs: MaterialColor) = MaterialColor(r + rhs.r, g + rhs.g, b + rhs.b)
}
operator fun Float.times(rhs: MaterialColor) = MaterialColor(this * rhs.r, this * rhs.g, this * rhs.b)
data class Ray(val origin: Point, val direction: Vector) {
fun at(t: Float) = origin + t * direction
}
interface Thing {
fun intersects(ray: Ray): Hit?
}
data class Plane(val point: Point, val normal: Vector, val color: MaterialColor) : Thing {
override fun intersects(ray: Ray): Hit? {
val bottom = dot(normal, ray.direction)
if (bottom == 0.0f) return null
val t = dot(normal, point - ray.origin) / bottom
if (t <= 0.0f) return null
return Hit(ray.at(t), normal, t, color)
}
}
data class Sphere(val center: Point, val radius: Float, val color: MaterialColor) : Thing {
override fun intersects(ray: Ray): Hit? {
val l = center - ray.origin
val tc = dot(l, ray.direction)
if (tc < 0f) return null
val d = l.squaredLength - tc * tc
val radiusSquared = radius * radius
if (d > radiusSquared) return null
val thc = sqrt(radiusSquared - d)
val t = min(tc - thc, tc + thc)
val hitPoint = ray.at(t)
return Hit(hitPoint, (hitPoint - center).normalized(), t, color)
}
}
fun dot(lhs: Vector, rhs: Vector): Float = lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z
data class PointLight(val point: Point, val color: MaterialColor)
data class Scene(val things: List<Thing>): Thing {
override fun intersects(ray: Ray): Hit? {
var closest: Hit? = null
for (thing in things) {
val hit = thing.intersects(ray)
if (hit != null && (closest == null || hit.distance < closest.distance)) {
closest = hit
}
}
return closest
}
}
fun main() {
val bmp = Bitmap(1000, 1000)
val origin = Point(500f, 500f, -500f)
val sphere = Sphere(Point(500f, 500f, 500f), radius = 500f, color = MaterialColor(0f, 1.0f, 0f))
val plane = Plane(
Point(0f, -1000f, 0f),
normal = Vector(0f, 1f, 0f),
color = MaterialColor(0.5f, 0.5f, 0.5f)
)
val leftPlane = Plane(
Point(-1000f, 0f, 0f),
Vector(1f, 0f, 0f),
color = MaterialColor(0.9f, 0.9f, 0.5f)
)
val scene = Scene(listOf(sphere, plane, leftPlane))
val ambient = MaterialColor(0.1f, 0.1f, 0.1f)
val light = PointLight(Point(1000f, 1000f, -500f), color = MaterialColor(0.5f, 0.5f, 0.5f))
val specular = 100f
for (y in 0 until bmp.height) {
for (x in 0 until bmp.width) {
val point = Point(x.toFloat(), y.toFloat(), 0f)
val ray = origin.rayTo(point)
val hit = scene.intersects(ray)
if (hit != null) {
var color = hit.color * ambient
val rayToLight = (hit.point + 0.0001f * hit.normal).rayTo(light.point)
if (scene.intersects(rayToLight) == null) {
val lambert = max(0f, dot(hit.normal, rayToLight.direction))
color += lambert * light.color
val h = (-ray.direction + rayToLight.direction).normalized()
val intensity = dot(hit.normal, h).pow(specular)
color += intensity * MaterialColor(0.3f, 0f, 0f)
}
bmp.setPixel(x, y, color.toColor())
}
}
}
File("test.tga").writeBitmap(bmp)
}

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src/main/kotlin/Ray.kt Normal file
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import java.io.File
import java.lang.Float.max
import kotlin.math.min
import kotlin.math.pow
import kotlin.math.sqrt
data class Hit(val point: Point, val normal: Vector, val distance: Float, val material: Material)
data class MaterialColor(val r: Float, val g: Float, val b: Float) {
fun toColor(): Color = Color(
(r * UByte.MAX_VALUE.toFloat()).toInt().toUByte(),
(g * UByte.MAX_VALUE.toFloat()).toInt().toUByte(),
(b * UByte.MAX_VALUE.toFloat()).toInt().toUByte()
)
operator fun times(rhs: MaterialColor) = MaterialColor(r * rhs.r, g * rhs.g, b * rhs.b)
operator fun plus(rhs: MaterialColor) = MaterialColor(r + rhs.r, g + rhs.g, b + rhs.b)
companion object {
val Black: MaterialColor = MaterialColor(0f, 0f, 0f)
}
}
operator fun Float.times(rhs: MaterialColor) = MaterialColor(this * rhs.r, this * rhs.g, this * rhs.b)
data class Ray(val origin: Point, val direction: Vector) {
fun at(t: Float) = origin + t * direction
}
interface Thing {
fun intersects(ray: Ray): Hit?
}
interface Material {
fun shade(ray: Ray, hit: Hit, scene: Scene): MaterialColor
}
data class WhateverMaterial(val color: MaterialColor,
val ambient: MaterialColor = MaterialColor(0.1f, 0.1f, 0.1f),
val specular: Float = 100f
): Material {
override fun shade(ray: Ray, hit: Hit, scene: Scene): MaterialColor {
var color = this.color * ambient
val light = scene.light
val rayToLight = (hit.point + 0.0001f * hit.normal).rayTo(light.point)
if (scene.intersects(rayToLight) == null) {
val lambert = max(0f, dot(hit.normal, rayToLight.direction))
color += lambert * light.color
val h = (-ray.direction + rayToLight.direction).normalized()
val intensity = dot(hit.normal, h).pow(specular)
color += intensity * MaterialColor(0.3f, 0f, 0f)
}
return color
}
}
data class ReflectiveMaterial(
val reflectivity: Float,
val color: MaterialColor,
val ambient: MaterialColor = MaterialColor(0.1f, 0.1f, 0.1f),
val specular: Float = 10f
): Material {
override fun shade(ray: Ray, hit: Hit, scene: Scene): MaterialColor {
var color = this.color * ambient
val light = scene.light
val offsetPoint = hit.point + 0.0001f * hit.normal
val rayToLight = offsetPoint.rayTo(light.point)
if (scene.intersects(rayToLight) == null) {
val lambert = max(0f, dot(hit.normal, rayToLight.direction))
color += lambert * light.color
val h = (-ray.direction + rayToLight.direction).normalized()
val intensity = (hit.normal dot h).pow(specular)
color += intensity * MaterialColor(0.3f, 0f, 0f)
}
val reflectionDirection = ray.direction - 2 * (ray.direction dot hit.normal) * hit.normal
val reflectedColor = scene.colorForRay(Ray(offsetPoint, reflectionDirection)) ?: MaterialColor.Black
return (1.0f - reflectivity) * color + reflectivity * reflectedColor
}
}
data class Plane(val point: Point, val normal: Vector, val material: Material) : Thing {
override fun intersects(ray: Ray): Hit? {
val bottom = dot(normal, ray.direction)
if (bottom == 0.0f) return null
val t = dot(normal, point - ray.origin) / bottom
if (t <= 0.0f) return null
return Hit(ray.at(t), normal, t, material)
}
}
data class Sphere(val center: Point, val radius: Float, val material: Material) : Thing {
override fun intersects(ray: Ray): Hit? {
val l = center - ray.origin
val tc = dot(l, ray.direction)
if (tc < 0f) return null
val d = l.squaredLength - tc * tc
val radiusSquared = radius * radius
if (d > radiusSquared) return null
val thc = sqrt(radiusSquared - d)
val t = min(tc - thc, tc + thc)
val hitPoint = ray.at(t)
return Hit(hitPoint, (hitPoint - center).normalized(), t, material)
}
}
fun dot(lhs: Vector, rhs: Vector): Float = lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z
data class PointLight(val point: Point, val color: MaterialColor)
data class Scene(val things: List<Thing>, val light: PointLight): Thing {
override fun intersects(ray: Ray): Hit? {
var closest: Hit? = null
for (thing in things) {
val hit = thing.intersects(ray)
if (hit != null && (closest == null || hit.distance < closest.distance)) {
closest = hit
}
}
return closest
}
fun colorForRay(ray: Ray): MaterialColor? {
val hit = intersects(ray)
if (hit != null) {
return hit.material.shade(ray, hit, this)
}
return null
}
}
fun main() {
val bmp = Bitmap(1000, 1000)
val origin = Point(500f, 500f, -500f)
val sphere = Sphere(Point(500f, 500f, 500f), radius = 500f, material = ReflectiveMaterial(reflectivity = 0.2f, MaterialColor(0f, 1.0f, 0f)))
val sphere2 = Sphere(Point(0f, 500f, 50f), radius = 50f, material = ReflectiveMaterial(reflectivity = 0.2f, MaterialColor(1.0f, 0.0f, 0.1f)))
val plane = Plane(
Point(0f, -1000f, 0f),
normal = Vector(0f, 1f, 0f),
material = WhateverMaterial(MaterialColor(1f, 0.0f, 0.0f))
)
val leftPlane = Plane(
Point(-1000f, 0f, 0f),
Vector(1f, 0f, 0f),
material = WhateverMaterial(MaterialColor(0.0f, 1f, 0.0f))
)
val light = PointLight(Point(1000f, 1000f, -500f), color = 0.2f * MaterialColor(0.9f, 0.9f, 0.9f))
val scene = Scene(listOf(
sphere,
sphere2,
plane,
leftPlane
), light = light)
for (y in 0 until bmp.height) {
for (x in 0 until bmp.width) {
val point = Point(x.toFloat(), y.toFloat(), 0f)
val ray = origin.rayTo(point)
val color = scene.colorForRay(ray)
if (color != null) {
bmp.setPixel(x, y, color.toColor())
}
}
}
File("test.tga").writeBitmap(bmp)
}

View file

@ -11,6 +11,8 @@ data class Vector(val x: Float, val y: Float, val z: Float) {
operator fun unaryMinus(): Vector = Vector(-x, -y, -z)
operator fun minus(rhs: Vector): Vector = Vector(x - rhs.x, y - rhs.y, z - rhs.z)
operator fun div(rhs: Float): Vector = Vector(x / rhs, y / rhs, z / rhs)
infix fun dot(rhs: Vector): Float = x * rhs.x + y * rhs.y + z * rhs.z
}
operator fun Float.times(rhs: Vector): Vector = rhs * this